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![]() For context, the society of Shakarn is divided into three castes. Triumph leverages the lore they have set up to directly influence the gameplay mechanics of this new playable faction really well. It also does a great job of slowly introducing you to the many new mechanics that have been added with Invasions. ![]() Without spoiling too much, the story is really well written and the level of writing is better than the previous DLC. The new campaign puts you in the shoes of Narangana Od, a Shakarn commander sent on a mission to lead the incursion against the human race. Triumph Studios has done a fantastic job of setting up the lore of the Shakarn, and it’s fascinating to get to know the motivations and workings of the Lizardmen. They infiltrate the societies of their targets to research the tactics and cultures of humans and insectoid races. The Shakarn are masters of subterfuge and disguise. And after a few dozen hours of conniving, scheming, and slithering my way through the newly added mechanics, I am happy to report that Triumph Studios have done justice to lovers of Lizard kind. So when Paradox announced that the Invasions expansion for Age of Wonders Planetfall would feature Shakarn, a vicious race of conniving space lizardmen, I was hyped to see how Triumph would integrate my favorite fantasy race into one of my favorite 4X games of all time. I mean, what’s not to like about them, they are basically walking talking dinosaurs. The Lizardmen are my favorite race in any form of media. Now that we are done with the introductions let’s talk about the cold-blooded additions to the Age of Wonders: Planetfall – The Shakarn. ![]() Age of Wonders: Planetfall Invasions is the second piece of expansion for Planetfall, following Revelations which released last year. Before I begin my review of the DLC, for the uninitiated, Age of Wonders: Planetfall is a 4X(EXplore, EXpand, EXploit and EXterminate) Strategy game that allows you to select a faction and grow it from a humble colony to a vast empire.
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